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Black Forest

507358537Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 54m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Lithuanians · Ukraine
1539
+10
🇿🇦 Ethiopians · South Africa
1358
+17
🇭🇰 Khmer · Hong Kong SAR China
1319
+18
🇬🇧 Bohemians · United Kingdom
1298
+19
🇫🇷 Saracens · France
1407
-17
🇵🇪 Berbers · Peru
1395
-17
🇺🇸 Koreans · United States
1384
-16
🇨🇿 Japanese · Czechia
1324
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,329 10:31 23:20 39:33 ⚔ Scout Rush
41 2,226 17:51 22:40 30:16 ⛏ Fish Boom FC into Fast Imp
38 2,055 12:14 15:54 33:28 ⛏ Fish Boom FC
38 2,069 14:24 18:01 39:07 ⚔ Fish Boom FC into Archers
33 1,804 11:23 15:41 32:09 ⛏ Fish Boom FC
30 1,623 12:41 16:21 33:34 ⛏ Fast Castle
30 1,628 11:42 15:33 28:57 ⛏ Fast Castle
21 1,125 15:19 22:00 43:01 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,855 32,840 33,950 3,165 97,810 110,806
26,455 25,008 21,700 3,615 76,778 94,225
14,900 27,288 18,175 1,250 61,613 78,047
22,655 25,340 10,920 1,550 60,465 93,164
31,280 18,586 8,545 990 59,401 63,449
24,165 21,001 6,290 5,265 56,721 65,526
21,315 17,541 14,550 2,045 55,451 57,949
13,440 15,843 4,205 4,725 38,213 41,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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