AoeStats
← Jason64057

Arena

505611273Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 75m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
956
+11
🇫🇷 Persians · France
905
+13
🇷🇺 Portuguese · Russia
855
-12
🇹🇼 Poles · Taiwan
848
-29
Player eAPM Actions Feudal Castle Imperial Opening
30 2,296 11:04 15:30 41:37 ⛏ Fast Castle
23 1,713 10:49 17:22 33:48 ⚔ FC into Scouts
22 1,647 13:10 18:40 45:52 ⛏ Fast Castle
17 1,302 10:48 21:26 44:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,940 23,430 32,605 5,965 121,940 139,597
31,240 37,570 39,480 4,280 112,570 138,016
35,805 37,306 15,395 4,200 92,706 130,152
19,780 22,350 8,760 2,350 53,240 54,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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