AoeStats
← Jason64057

MegaRandom

505609135Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 34m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
998
+15
🇳🇱 Burgundians · Netherlands
924
+27
🇦🇺 Franks · Australia
976
-17
🇨🇳 Khmer · China
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,076 12:14 17:54 27:55 ⛏ Fish Boom FC into Galleys
18 626 11:35 15:37 — ⛏ Fast Castle
15 533 11:52 16:26 — ⛏ Fish Boom FC
14 478 14:30 19:48 30:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,445 8,835 2,760 850 22,890 27,251
8,150 9,963 3,170 1,095 22,378 25,032
11,130 6,780 3,320 980 22,210 24,067
9,870 6,000 2,320 1,120 19,310 25,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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