AoeStats
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Black Forest

509472492Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 54m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
910
+24
🇺🇸 Georgians · United States
867
+16
🇦🇷 Koreans · Argentina
908
-27
🇦🇷 Persians · Argentina
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,133 15:26 24:07 34:55 ⛏ Fish Boom FC
17 939 12:30 19:51 36:44 ⚔ FC into Archers
11 586 11:50 17:37 36:47 ⛏ Fast Castle
11 621 15:41 27:35 40:59 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
33,200 30,447 23,635 2,840 90,122 101,962
20,405 24,150 16,625 2,505 63,685 72,060
28,785 17,337 11,795 3,760 61,677 74,338
21,640 13,480 12,835 1,750 49,705 63,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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