AoeStats
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Fortress

509466955Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 38m 45s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇹 Goths · Trinidad & Tobago
978
+12
🇫🇷 Teutons · France
872
+16
🇦🇷 Magyars · Argentina
937
-29
🇦🇷 Huns · Argentina
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,002 7:44 12:11 — ⛏ Fast Castle
24 926 6:04 12:08 30:20 ⛏ Fast Castle
22 864 7:25 12:39 30:47 ⛏ Fast Castle
12 476 8:39 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,075 8,165 6,575 950 30,765 35,546
14,765 8,640 5,835 1,500 30,740 34,536
11,515 8,355 5,815 1,050 26,735 31,479
6,485 5,735 2,720 1,065 16,005 20,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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