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Fortress

510263085Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 68m 2s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1129
+13
🇲🇽 Goths · Mexico
1049
+16
🇲🇽 Persians · Mexico
956
+20
🇲🇽 Celts · Mexico
1203
-23
1004
-14
🇲🇽 Byzantines · Mexico
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 4,749 7:39 11:24 36:34 ⛏ Fast Castle
47 3,230 8:45 12:24 40:15 ⛏ Fast Castle
29 1,965 7:34 11:38 53:56 ⛏ Fast Castle
19 1,275 12:38 18:35 35:21 ⛏ Fast Castle
16 1,073 10:50 14:33 30:53 ⛏ Fast Castle
14 928 6:52 17:26 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,220 26,165 21,030 3,050 104,465 110,512
33,300 19,338 18,540 3,095 74,273 78,555
34,060 22,115 16,905 205 73,285 82,861
34,835 14,065 16,070 4,140 69,110 77,955
23,310 16,560 15,475 3,875 59,220 74,903
20,580 22,420 7,675 2,250 52,925 57,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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