AoeStats
← 清远华

Nomad

510775893Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Tatars · Finland
2121
+4
🇫🇮 Ethiopians · Finland
2052
+5
🇫🇷 Georgians · France
1795
+12
🇨🇳 Slavs · China
1670
+17
🇨🇿 Inca · Czechia
1828
-13
🇨🇿 Jurchens · Czechia
1731
-9
🇨🇿 Japanese · Czechia
1720
-8
🇨🇿 Burgundians · Czechia
1703
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 3,170 12:56 16:49 36:42 ⛏ Fish Boom FC
53 2,716 17:31 27:22 43:32 ⚔ Fish Boom into Archers
46 2,318 14:10 17:42 34:42 ⛏ Fish Boom FC into Fire Galleys
39 2,002 13:53 30:32 — ⚔ Fish Boom into Archers
35 1,788 25:21 32:06 46:44 ⚔ Fish Boom into Drush FC
33 1,700 13:02 17:25 32:40 ⛏ Fast Castle
32 1,632 13:20 19:46 26:01 ⛏ Fish Boom FC
32 1,613 19:43 24:28 47:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,555 20,456 14,990 10,385 76,386 89,767
22,230 19,867 8,265 3,290 53,652 54,005
20,720 18,697 9,690 4,100 53,207 56,192
20,230 18,678 7,515 4,835 51,258 53,052
16,985 19,515 11,520 2,320 50,340 55,007
17,630 15,511 6,350 4,180 43,671 46,794
15,500 17,978 5,175 1,885 40,538 47,223
12,915 15,789 4,995 4,610 38,309 39,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.