AoeStats
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Arena

510747463Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 65m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
1804
+13
🇨🇳 Celts · China
1728
+17
🇨🇳 Burmese · China
1682
+18
🇮🇹 Khitans · Italy
1623
+21
🇩🇪 Bohemians · Germany
1760
-18
🇳🇱 Inca · Netherlands
1749
-18
🇳🇱 Poles · Netherlands
1737
-17
🇵🇱 Byzantines · Poland
1703
-16
Player eAPM Actions Feudal Castle Imperial Opening
97 6,320 10:25 15:42 36:16 ⛏ Fast Castle
60 3,905 11:16 15:14 27:35 ⛏ Fast Castle
58 3,794 11:14 14:51 26:29 ⛏ Fast Castle
51 3,354 11:44 15:23 27:50 ⛏ Fast Castle
50 3,297 8:21 22:19 33:47 ⚔ Towers into Archers
48 3,173 10:34 14:16 26:21 ⛏ Fast Castle
42 2,747 10:22 14:18 28:19 ⛏ Fast Castle
35 2,303 9:42 13:19 27:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,685 35,525 29,615 1,675 132,500 137,914
52,035 43,580 25,680 5,505 126,800 137,484
36,510 54,168 21,560 4,850 117,088 120,436
49,470 24,790 39,535 1,455 115,250 120,155
40,585 45,997 17,165 2,660 106,407 107,626
46,680 29,935 22,830 6,410 105,855 113,415
37,750 26,315 33,150 8,305 105,520 112,611
37,975 39,166 18,185 4,525 99,851 124,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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