AoeStats
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Arena

510725701Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 21m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
2181
+2
🇮🇹 Goths · Italy
2179
+2
🇲🇦 Romans · Morocco
2142
+2
🇨🇳 Burgundians · China
1876
+7
🇻🇳 Turks · Vietnam
1835
-6
🇨🇳 Magyars · China
1699
-3
🇨🇳 Italians · China
1696
-3
🇬🇧 Aztecs · United Kingdom
1555
-1
Player eAPM Actions Feudal Castle Imperial Opening
57 1,238 8:52 12:30 — ⛏ Fast Castle
51 1,108 9:36 13:11 — ⛏ Fast Castle
47 1,007 10:28 14:03 — ⛏ Fast Castle
43 922 10:51 14:42 — ⛏ Fast Castle
42 904 11:02 14:38 — ⛏ Fast Castle
41 887 10:24 — —
35 765 9:52 14:06 — ⛏ Fast Castle
30 648 10:34 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,400 4,010 3,665 100 14,175 13,962
6,375 5,385 200 400 12,360 12,258
5,750 4,750 200 400 11,100 10,906
6,025 3,940 1,100 0 11,065 12,875
4,725 4,775 930 300 10,730 11,802
5,575 4,150 250 300 10,275 11,064
3,850 4,305 1,670 0 9,825 10,876
3,875 2,588 655 35 7,153 7,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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