AoeStats
← Sir Loie

Baltic

511033275Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 19m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
808
+13
🇨🇿 Vikings · Czechia
800
+14
🇺🇸 Franks · United States
770
+15
🇨🇳 Vikings · China
702
+18
🇫🇷 Italians · France
798
-17
🇬🇧 Spanish · United Kingdom
760
-15
🇪🇸 Huns · Spain
724
-14
🇧🇪 Lithuanians · Belgium
712
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 630 12:46 — — ⛏ Fish Boom
22 428 14:15 — — ⛏ Fish Boom
18 358 11:26 — —
15 300 13:50 — — ⛏ Fish Boom FC
14 266 12:20 — — ⛏ Fast Castle
10 201 13:48 — — ⛏ Fish Boom
10 196 13:46 — — ⛏ Fish Boom FC
7 143 14:06 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,175 300 40 7,415 7,948
2,925 3,528 190 105 6,748 7,603
3,400 2,745 340 0 6,485 7,775
3,400 2,520 250 0 6,170 6,510
3,500 2,335 250 0 6,085 6,682
2,675 3,280 100 0 6,055 7,426
2,325 2,990 155 240 5,710 7,573
2,150 2,169 280 0 4,599 6,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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