AoeStats
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Arabia

508200394Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 40m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
878
+16
🇨🇿 Mongols · Czechia
884
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,139 10:23 14:39 — ⛏ Fast Castle
17 701 10:58 27:48 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,255 10,928 4,500 950 31,633 35,811
8,830 11,950 6,670 765 28,215 29,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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