AoeStats
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MegaRandom

508014384Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Sicilians · Estonia
1041
+13
🇲🇽 Khmer · Mexico
998
+14
🇲🇽 Jurchens · Mexico
971
+15
🇭🇰 Malay · Hong Kong SAR China
961
+16
🇺🇸 Muisca · United States
1052
-18
🇺🇸 Franks · United States
1003
-16
🇺🇸 Britons · United States
1002
-16
🇺🇸 Goths · United States
781
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,923 10:47 14:36 42:37 ⛏ Fast Castle
28 1,705 11:36 16:22 38:30 ⛏ Fast Castle
26 1,572 13:08 19:14 48:59 ⚔ Archer Rush
26 1,578 13:57 17:50 37:14 ⛏ Fast Castle
24 1,491 11:44 24:12 43:38 ⚔ M@A Rush
12 759 11:40 28:14 45:10 ⚔ Scout Rush
10 601 19:15 29:51 49:00 ⚔ M@A Rush
9 567 14:52 24:47 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
28,115 16,389 20,600 4,850 69,954 75,648
24,460 19,390 12,895 3,700 60,445 66,250
13,630 21,530 10,515 2,405 48,080 59,289
19,675 14,660 4,615 1,525 40,475 40,386
15,810 15,229 6,620 2,800 40,459 44,194
14,505 14,470 5,440 4,410 38,825 42,849
15,670 9,600 4,920 1,700 31,890 35,057
5,800 4,435 410 1,570 12,215 15,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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