AoeStats
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Lombardia

508007213Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 45m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1037
+15
🇺🇸 Vietnamese · United States
986
+16
🇺🇸 Franks · United States
986
+17
🇻🇳 Khmer · Vietnam
1021
-17
🇻🇳 Bohemians · Vietnam
1011
-16
🇻🇳 Burgundians · Vietnam
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,659 11:15 19:01 35:10 ⛏ Fast Castle
32 1,441 11:41 19:29 32:35 ⛏ Fast Castle
27 1,215 11:42 16:09 38:31 ⛏ Fast Castle
26 1,190 11:09 14:42 33:00 ⛏ Fast Castle
23 1,035 10:44 14:29 32:26 ⛏ Fast Castle
20 921 13:21 21:26 40:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,150 14,878 15,260 1,680 59,968 67,739
13,525 20,015 12,465 3,835 49,840 69,150
21,410 14,490 10,915 1,645 48,460 55,430
21,905 15,421 7,640 2,295 47,261 54,692
18,460 12,215 8,050 1,945 40,670 47,775
12,030 13,948 6,990 1,620 34,588 38,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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