AoeStats
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Arabia

508000056Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1101
+13
🇩🇪 Britons · Germany
1015
+16
🇩🇪 Wei · Germany
1012
+16
🇺🇸 Maya · United States
1054
-17
🇺🇸 Malay · United States
1000
-14
🇺🇸 Portuguese · United States
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,454 9:29 22:22 — ⚔ Archer Rush
31 1,384 10:25 21:45 — ⚔ Scout Rush
26 1,147 9:47 22:51 — ⚔ Scout Rush
25 1,138 9:39 24:34 — ⚔ Archer Rush
19 857 11:35 29:48 — ⚔ Scout Rush
15 658 9:16 21:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,945 6,829 10,065 1,600 37,439 41,530
13,115 8,330 3,215 2,750 27,410 28,352
9,130 9,705 6,170 330 25,335 27,468
12,825 7,712 4,095 200 24,832 26,009
7,730 9,592 5,875 1,600 24,797 30,005
12,080 6,482 3,680 880 23,122 27,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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