AoeStats
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Arena

510403833Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1778
+13
🇵🇪 Chinese · Peru
1769
+13
🇺🇦 Italians · Ukraine
1722
+15
🇩🇪 Inca · Germany
1658
+18
🇮🇹 Aztecs · Italy
1775
-17
🇺🇸 Khitans · United States
1761
-17
🇮🇹 Britons · Italy
1705
-15
🇮🇹 Persians · Italy
1583
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 3,294 10:44 14:55 29:49 ⚔ FC into Scouts
67 2,923 10:32 14:51 26:39 ⛏ Fast Castle
63 2,720 9:43 13:41 29:19 ⛏ Fast Castle
49 2,146 10:48 14:02 30:03 ⚔ FC into Scouts
40 1,735 10:34 14:26 27:56 ⛏ Fast Castle
37 1,584 10:49 14:33 27:56 ⛏ Fast Castle
36 1,542 10:29 14:04 31:26 ⛏ Fast Castle
34 1,479 11:07 14:50 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,140 33,050 13,370 1,655 84,215 91,045
48,805 9,740 16,635 6,285 81,465 108,188
30,395 29,065 13,755 1,800 75,015 78,965
24,395 23,795 12,950 3,125 64,265 68,013
17,455 30,985 14,545 990 63,975 89,688
16,200 24,065 19,905 3,500 63,670 65,835
21,875 15,754 9,555 2,925 50,109 55,446
22,535 13,290 11,975 1,270 49,070 54,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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