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African Clearing

510374050Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 31m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Mapuche · Ukraine
1724
+12
🇨🇿 Gurjaras · Czechia
1722
+13
🇨🇳 Goths · China
1706
+13
🇨🇳 Britons · China
1703
+13
🇪🇸 Aztecs · Spain
1735
-16
🇪🇸 Magyars · Spain
1667
-14
🇪🇸 Teutons · Spain
1603
-11
🇪🇸 Bohemians · Spain
1574
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,095 14:21 18:10 — ⚔ Skirmisher Rush
50 1,591 13:46 17:55 — ⚔ Fish Boom FC into Scouts
48 1,525 12:50 26:09 — ⚔ Archer Rush
40 1,269 13:32 17:25 — ⛏ Fish Boom FC
40 1,271 13:12 17:06 — ⛏ Fast Castle
40 1,281 13:29 17:09 — ⛏ Fast Castle
32 1,018 12:53 17:04 — ⛏ Fast Castle
31 1,005 13:18 19:11 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,170 4,037 1,160 2,430 16,797 16,407
7,515 6,779 850 1,050 16,194 15,786
4,915 4,286 6,425 260 15,886 17,755
6,220 5,127 3,320 550 15,217 14,895
6,850 4,072 1,160 865 12,947 13,824
4,220 5,059 1,710 715 11,704 11,256
5,230 3,258 2,105 865 11,458 11,222
3,835 3,622 795 850 9,102 8,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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