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Black Forest

508369861Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
930
+14
🇯🇵 Khmer · Japan
927
+14
🇹🇭 Japanese · Thailand
907
+15
🇹🇭 Bohemians · Thailand
887
+16
🇵🇪 Mongols · Peru
930
-16
🇵🇪 Saracens · Peru
914
-16
🇵🇪 Persians · Peru
869
-14
🇨🇳 Armenians · China
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,226 12:33 20:06 31:19 ⛏ Fast Castle
23 1,038 12:32 17:59 32:54 ⛏ Fast Castle
22 988 12:22 19:37 34:26 ⛏ Fast Castle
22 1,009 12:03 20:38 34:53 ⛏ Fast Castle
18 818 12:03 17:42 35:07 ⛏ Fast Castle
16 717 14:03 23:07 — ⛏ Fast Castle
15 696 13:44 21:34 34:50 ⛏ Fast Castle
14 651 13:34 19:51 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,630 22,563 8,595 2,465 51,253 62,441
19,025 16,690 11,415 1,045 48,175 53,902
20,500 17,970 6,895 2,410 47,775 52,789
16,150 14,230 8,785 1,620 40,785 43,612
13,410 12,348 8,225 2,050 36,033 44,904
16,100 10,975 8,245 200 35,520 44,019
11,735 12,973 7,690 2,570 34,968 44,628
9,890 8,670 2,390 1,065 22,015 27,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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