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Arabia

507282953Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
909
+13
🇨🇳 Ethiopians · China
842
+15
🇨🇳 Aztecs · China
707
+21
🇬🇷 Jurchens · Greece
672
+23
🇮🇹 Burgundians · Italy
844
-19
🇹🇼 Mongols · Taiwan
826
-18
🇮🇹 Armenians · Italy
795
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,101 9:55 17:36 35:59 ⛏ Fast Castle
29 1,517 9:51 23:11 41:19 ⚔ Archers into Towers into Skirms
27 1,381 10:31 15:01 33:35 ⛏ Fast Castle
17 904 12:14 24:56 37:40 ⚔ Skirms into Scouts
12 634 11:41 33:00 44:02 ⛏ Fast Castle
12 622 12:59 24:41 40:17 ⛏ Fast Castle
7 379 13:26 19:45 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,205 10,180 16,420 3,450 53,255 59,448
19,855 8,725 9,000 2,150 39,730 50,440
18,725 10,858 7,025 1,500 38,108 39,984
12,340 12,355 6,295 2,000 32,990 40,788
13,615 7,954 7,310 2,665 31,544 36,855
11,940 8,335 5,550 2,760 28,585 32,530
3,575 1,550 250 185 5,560 6,625
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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