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Arena

507276006Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
840
+15
🇨🇳 Turks · China
827
+15
🇨🇳 Celts · China
794
+16
🇺🇸 Khmer · United States
846
-17
🇻🇳 Persians · Vietnam
841
-17
🇨🇳 Franks · China
820
-16
🇨🇳 Wei · China
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,818 11:02 16:07 34:45 ⛏ Fast Castle
27 1,507 9:52 18:05 27:17 ⛏ Fast Castle
23 1,312 9:38 19:33 31:57 ⛏ Fast Castle
15 821 10:11 25:33 35:54 ⛏ Fast Castle
14 811 10:52 19:04 30:22 ⛏ Fast Castle
14 780 11:19 18:07 33:42 ⛏ Fast Castle
11 609 9:10 — —
10 567 10:29 17:00 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,035 19,215 19,950 2,900 88,100 97,026
34,205 24,305 11,475 850 70,835 92,482
29,795 7,825 19,430 1,725 58,775 68,922
18,485 12,300 13,670 3,775 48,230 52,948
20,420 11,625 12,910 2,150 47,105 73,215
13,555 19,655 5,440 1,720 40,370 48,609
11,670 7,030 2,900 3,460 25,060 27,665
3,100 1,900 0 0 5,000 6,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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