Four Lakes
509773513Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
31m 18s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
TenHeinzR2's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
TenHeinzR2
C
Feudal Age
10:19
vs 10:51
top 33%
Castle Age
26:38
vs 20:09
btm 6%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
9:32
vs 12:45
top 10%
▼
Slow Castle Age at 26:38 — slower than 94% of analysed players on Four Lakes
▲
Early military at 9:32 (Militia) — earlier than 90% of analysed players on Four Lakes
FlacoCba
C
Feudal Age
9:42
vs 10:51
top 14%
Castle Age
23:25
vs 20:09
btm 18%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
13:22
vs 12:45
btm 44%
▲
Fast Feudal Age at 9:42 — faster than 86% of analysed players on Four Lakes
▼
Slow Castle Age at 23:25 — slower than 82% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
Town centers idle 5:40 of the first 23:25 — keep villagers queued