AoeStats
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MegaRandom

506976837Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 91m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
968
+16
🇧🇷 Poles · Brazil
844
+21
🇦🇺 Mongols · Australia
964
-19
🇧🇷 Spanish · Brazil
957
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,806 10:42 17:25 30:35 ⚔ FC into Scouts
31 2,803 11:12 35:59 58:32
28 2,618 10:09 19:44 36:35 ⚔ Scout Rush
12 1,117 10:43 19:42 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,520 28,923 45,680 7,845 166,968 171,246
71,665 13,230 28,360 1,745 115,000 119,471
39,805 29,550 22,490 7,020 98,865 103,328
40,880 40,259 9,595 3,675 94,409 104,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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