AoeStats
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Highland

506553367Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
959
+12
🇧🇷 Poles · Brazil
875
+15
🇨🇳 Malians · China
884
-14
🇦🇷 Vietnamese · Argentina
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,100 10:32 — — ⚔ Scouts into Skirms
24 1,013 13:03 31:40 — ⚔ M@A Rush
21 887 12:22 19:40 36:45 ⚔ Fish Boom into Skirms
12 503 11:28 19:21 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,070 10,887 5,485 1,530 29,972 33,840
13,330 6,995 6,595 2,130 29,050 32,323
14,805 8,978 3,685 330 27,798 32,703
6,925 4,684 720 100 12,429 14,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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