AoeStats
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Black Forest

510711240Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1563
+11
🇭🇰 Japanese · Hong Kong SAR China
1511
+13
🇨🇳 Magyars · China
1251
+24
🇳🇱 Bohemians · Netherlands
1529
-19
🇫🇷 Bengalis · France
1412
-15
🇻🇳 Teutons · Vietnam
1383
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,018 11:45 15:40 38:41 ⛏ Fish Boom FC
39 1,773 12:54 19:52 40:34 ⛏ Fish Boom into Fire Galleys FC
37 1,712 11:40 16:02 30:30 ⛏ Fast Castle
37 1,680 9:48 27:47 36:05 ⚔ M@A into Towers into Fish Boom
31 1,426 12:09 16:58 30:33 ⛏ Fish Boom FC
30 1,368 12:35 16:17 32:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,175 25,122 18,300 2,490 74,087 77,812
26,355 23,832 15,395 1,545 67,127 74,954
24,505 18,859 16,955 300 60,619 75,107
22,680 21,613 6,275 3,005 53,573 61,711
16,670 17,229 14,665 1,550 50,114 56,009
13,255 16,122 9,915 3,040 42,332 52,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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