AoeStats
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Arabia

510708203Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1207
+16
🇪🇸 Bulgarians · Spain
1190
+17
🇨🇳 Ethiopians · China
1271
-20
🇪🇸 Mongols · Spain
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,093 9:32 24:49 — ⚔ Archer Rush
47 1,863 10:53 19:43 — ⚔ Skirmisher Rush
36 1,439 9:58 19:22 38:52 ⚔ Drush FC
19 770 9:57 21:06 35:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,600 11,612 7,390 1,500 32,102 36,369
12,100 12,196 4,215 1,600 30,111 32,214
13,245 6,480 6,880 1,050 27,655 28,333
9,965 9,762 4,460 200 24,387 29,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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