AoeStats
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Black Forest

510704447Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1441
+9
🇹🇷 Bohemians · Türkiye
1283
+14
🇨🇳 Poles · China
1283
-12
🇹🇼 Turks · Taiwan
1237
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,692 12:44 23:04 32:32 ⚔ Fish Boom into Archers
30 1,303 11:27 19:01 28:48 ⛏ Fish Boom FC
27 1,196 11:14 17:31 32:20 ⛏ Fish Boom FC
24 1,055 11:35 21:28 31:54 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,015 23,763 12,540 1,600 67,918 74,888
24,295 14,921 14,600 2,915 56,731 68,185
25,305 16,526 11,315 1,880 55,026 64,911
9,820 12,081 4,850 1,775 28,526 29,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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