AoeStats
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Arena

507743546Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 55m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Muisca · Uzbekistan
1259
+13
🇧🇩 Poles · Bangladesh
1241
+14
🇨🇳 Magyars · China
1236
+15
🇨🇳 Franks · China
1233
+14
🇹🇷 Teutons · Türkiye
1214
-14
🇧🇪 Spanish · Belgium
1201
-14
🇮🇹 Franks · Italy
1201
-14
🇳🇱 Cumans · Netherlands
1190
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,469 9:41 13:33 29:20 ⛏ Fast Castle
35 1,952 10:43 14:24 32:40 ⛏ Fast Castle
33 1,850 11:39 18:36 31:17 ⛏ Fast Castle
29 1,600 10:34 14:09 33:23 ⛏ Fast Castle
21 1,170 10:35 15:31 28:28 ⛏ Fast Castle
19 1,076 10:29 14:35 41:02 ⛏ Fast Castle
19 1,054 11:13 16:15 28:52 ⛏ Fast Castle
18 986 10:05 14:27 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,145 40,290 13,885 4,400 110,720 119,242
49,390 15,820 34,625 5,050 104,885 107,480
47,905 25,735 18,820 3,550 96,010 98,245
31,255 22,975 26,500 5,055 85,785 94,866
44,055 17,555 17,215 3,135 81,960 98,370
32,660 16,010 22,895 5,025 76,590 79,218
25,335 23,695 13,085 1,720 63,835 65,990
19,010 14,755 6,065 2,495 42,325 44,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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