AoeStats
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Arena

507070534Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 39m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1293
+16
🇨🇳 Spanish · China
1254
+18
🇭🇰 Italians · Hong Kong SAR China
1223
+19
🇨🇳 Poles · China
1217
+19
🇮🇳 Ethiopians · India
1304
-19
🇮🇳 Byzantines · India
1292
-18
🇩🇪 Turks · Germany
1286
-18
🇲🇽 Italians · Mexico
1268
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,709 10:11 14:01 26:56 ⛏ Fast Castle
29 1,117 10:26 13:59 30:33 ⛏ Fast Castle
26 1,011 11:00 14:45 30:27 ⛏ Fast Castle
23 885 10:44 15:04 29:35 ⛏ Fast Castle
22 861 10:45 15:06 29:20 ⛏ Fast Castle
20 783 10:30 16:35 — ⚔ Scouts FC
18 697 11:16 17:43 — ⛏ Fast Castle
12 487 10:42 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,460 14,005 15,285 1,750 54,500 65,515
18,770 14,190 9,570 1,650 44,180 59,474
22,005 10,775 7,760 2,250 42,790 49,611
12,100 13,064 5,955 2,250 33,369 38,875
12,480 10,145 6,265 2,255 31,145 36,727
3,850 2,715 250 1,950 8,765 9,252
3,450 2,730 1,245 0 7,425 17,092
3,070 1,420 310 1,390 6,190 8,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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