AoeStats
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MegaRandom

507048011Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 19m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1244
+13
🇮🇹 Slavs · Italy
1230
+14
🇨🇳 Magyars · China
1222
+14
🇹🇼 Khmer · Taiwan
1221
+14
🇹🇷 Britons · Türkiye
1206
-14
🇲🇽 Franks · Mexico
1199
-14
🇺🇸 Khitans · United States
1183
-14
🇪🇸 Cumans · Spain
1159
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 845 10:34 — — ⚔ Scouts into Archers into Skirms
38 767 10:12 16:33 — ⚔ FC into Archers
36 712 9:34 14:08 — ⛏ Fast Castle
34 677 11:02 15:47 — ⛏ Fast Castle
34 683 9:11 15:58 — ⚔ Archer Rush
27 540 11:29 15:56 — ⛏ Fast Castle
16 324 11:39 16:54 — ⛏ Fast Castle
9 178 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,600 4,682 1,350 200 13,832 14,709
6,050 4,410 1,300 100 11,860 13,583
6,095 4,731 775 200 11,801 13,203
4,980 3,700 1,430 100 10,210 10,386
5,720 3,035 1,300 100 10,155 10,942
5,425 2,940 250 750 9,365 12,207
4,950 3,399 480 250 9,079 11,643
2,400 550 50 0 3,000 3,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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