AoeStats
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Arabia

506801988Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1266
+11
🇨🇳 Ethiopians · China
1209
+13
🇭🇰 Portuguese · Hong Kong SAR China
1139
-12
🇮🇳 Romans · India
1139
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,321 9:53 22:40 — ⚔ Archer Rush
42 1,209 9:43 20:09 — ⚔ Archer Rush
40 1,160 8:53 23:28 — ⚔ M@A into Skirms
23 674 11:32 26:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,655 5,470 2,675 100 13,900 15,291
5,875 4,650 2,210 100 12,835 13,568
6,415 3,710 1,235 100 11,460 12,880
5,050 4,246 750 1,250 11,296 12,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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