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Lombardia

507869155Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,618 12:46 17:25 32:27 ⛏ Fast Castle
35 1,623 11:33 15:32 32:14 ⛏ Fast Castle
34 1,565 12:21 18:55 37:52 ⚔ FC into Archers
33 1,528 9:21 20:16 35:36 ⚔ Scout Rush
31 1,449 9:55 21:07 29:15 ⛏ Fast Castle
28 1,288 9:36 18:08 35:53 ⛏ Fast Castle
23 1,067 11:07 16:16 32:43 ⛏ Fast Castle
22 1,007 11:51 15:44 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,860 11,276 22,495 925 62,556 66,207
29,870 13,666 11,505 2,350 57,391 63,608
18,100 24,100 13,395 1,190 56,785 58,050
32,670 12,223 9,855 1,725 56,473 63,372
21,440 14,924 8,610 1,500 46,474 50,653
23,525 11,661 9,660 1,500 46,346 56,698
14,705 14,883 12,850 3,565 46,003 50,851
18,805 13,181 10,095 1,680 43,761 51,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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