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Lombardia

507857207Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 101m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
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🇨🇴 Bohemians · Colombia
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🇺🇸 Saracens · United States
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🇺🇸 Franks · United States
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🇺🇸 Byzantines · United States
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Player eAPM Actions Feudal Castle Imperial Opening
47 4,777 9:43 17:07 30:23 ⛏ Fast Castle
42 4,233 10:34 15:04 34:04 ⛏ Fast Castle
39 3,934 8:57 21:16 33:07 ⚔ Scout Rush
38 3,881 11:03 15:39 31:50 ⛏ Fast Castle
30 3,027 11:41 16:48 40:24 ⛏ Fast Castle
27 2,760 12:06 16:43 36:51 ⛏ Fast Castle
24 2,398 11:41 24:29 40:16
20 1,996 11:05 18:03 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,790 33,520 86,885 5,080 220,275 241,154
79,605 54,025 49,340 2,735 185,705 204,252
73,885 74,781 14,380 5,900 168,946 183,104
53,220 47,129 52,840 4,680 157,869 178,517
62,640 67,418 20,150 6,270 156,478 171,097
68,380 24,291 46,015 2,755 141,441 149,087
67,600 14,457 47,270 5,630 134,957 138,485
91,995 16,244 24,245 1,820 134,304 153,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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