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African Clearing

506562424Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 57m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1272
+14
🇵🇪 Huns · Peru
1226
+16
🇵🇪 Sicilians · Peru
1181
+18
🇨🇦 Franks · Canada
1165
+20
🇻🇳 Berbers · Vietnam
1279
-19
🇨🇳 Celts · China
1252
-18
🇲🇽 Vietnamese · Mexico
1233
-17
🇰🇷 Britons · South Korea
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,761 14:02 24:11 47:15 ⚔ Scout Rush
46 2,696 15:15 30:24 40:59 ⚔ Archer Rush
35 2,058 12:42 21:07 36:10 ⚔ Archer Rush
32 1,868 12:59 17:28 51:30 ⛏ Fast Castle
26 1,522 14:23 21:45 40:00 ⚔ Scout Rush
25 1,448 14:10 19:45 52:16
24 1,378 15:27 20:27 51:06 ⛏ Fast Castle
20 1,132 14:42 18:53 42:52 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,345 37,495 19,610 2,480 86,930 96,429
17,945 25,880 16,290 5,175 65,290 74,805
23,450 23,460 12,325 1,700 60,935 78,238
24,015 14,732 14,020 4,000 56,767 64,752
22,265 15,861 14,455 1,900 54,481 58,316
24,275 14,671 9,670 2,680 51,296 57,067
13,010 13,428 9,300 2,210 37,948 38,270
17,200 8,390 9,995 2,255 37,840 38,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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