AoeStats
← maximusthefirst

Nomad

510697868Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 34m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
890
+16
🇩🇪 Vietnamese · Germany
798
+19
🇺🇸 Khmer · United States
889
-18
🇲🇽 Bulgarians · Mexico
873
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 969 13:50 26:06 — ⚔ Fish Boom into M@A into Archers
21 744 15:43 28:47 — ⚔ Fish Boom into Scouts into Archers
16 550 13:38 29:14 — ⚔ Tower Rush
15 509 14:05 29:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,125 6,715 2,035 1,125 18,000 21,014
7,185 5,992 1,970 1,225 16,372 16,703
7,130 4,720 550 1,505 13,905 14,358
5,570 2,640 805 1,775 10,790 10,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.