AoeStats
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Nomad

510469996Analyzed
2v2 RM · 24h ago on Oct 1, 2026· 55m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
881
+15
🇨🇴 Bengalis · Colombia
880
+15
🇺🇸 Teutons · United States
905
-16
🇵🇪 Khmer · Peru
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,479 12:25 19:53 39:27 ⛏ Fish Boom FC
26 1,441 14:02 25:38 37:37 ⚔ Fish Boom into Scouts
16 883 18:03 22:09 34:06 ⛏ Fast Castle
14 771 15:54 25:39 44:24

Resources

Player Food Wood Gold Stone Spent Collected
13,735 19,535 11,905 4,485 49,660 58,340
16,395 13,590 7,965 2,500 40,450 48,046
9,020 13,719 10,410 2,435 35,584 36,671
14,355 11,560 4,235 3,700 33,850 35,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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