AoeStats
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Lombardia

510255293Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 25m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
959
+8
🇺🇸 Khmer · United States
876
+11
🇦🇷 Huns · Argentina
781
-18
🇦🇷 Franks · Argentina
745
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 963 9:34 23:23 — ⚔ Scout Rush
28 734 11:26 19:05 — ⚔ Scout Rush
20 523 15:08 21:42 — ⛏ Fast Castle
16 424 11:02 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,965 3,620 550 200 10,335 11,228
5,090 2,580 840 680 9,190 10,755
4,930 2,700 400 515 8,545 10,098
4,215 3,062 250 100 7,627 8,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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