AoeStats
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Lombardia

510008289Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 57m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,853 9:04 20:38 40:04 ⚔ Scout Rush
38 2,156 9:19 17:40 34:49 ⛏ Fast Castle
32 1,865 11:13 15:33 37:34 ⛏ Fast Castle
32 1,835 10:37 26:35 40:10
25 1,420 10:07 23:18 43:24 ⚔ M@A FC
22 1,275 12:08 22:09 47:33 ⛏ Fast Castle
19 1,072 11:13 18:03 41:09 ⛏ Fast Castle
14 815 10:32 22:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,165 17,099 21,795 2,875 78,934 81,499
32,730 23,804 12,930 4,245 73,709 93,657
28,190 22,637 18,635 3,255 72,717 87,783
26,780 16,870 12,695 4,030 60,375 63,536
24,930 12,628 11,935 4,635 54,128 76,371
12,075 11,444 5,605 1,800 30,924 37,331
12,705 7,937 6,895 835 28,372 30,016
4,535 3,794 1,080 125 9,534 11,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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