AoeStats
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MegaRandom

509785580Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 73m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burmese · Canada
1138
+17
🇨🇦 Huns · Canada
1135
+17
🇨🇦 Celts · Canada
1115
+18
🇨🇱 Britons · Chile
1224
-20
🇨🇴 Saracens · Colombia
1151
-17
🇲🇽 Persians · Mexico
1097
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,486 9:09 24:47 36:33 ⚔ M@A into Archers
47 3,468 11:10 26:19 49:37 ⚔ Scouts into Archers
30 2,198 10:30 16:39 49:58 ⛏ Fast Castle
26 1,884 9:16 23:10 39:53 ⚔ Archer Rush
23 1,705 11:06 15:14 37:28 ⛏ Fast Castle
12 905 11:11 30:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,940 11,390 25,845 850 73,025 94,490
27,895 24,090 14,315 3,220 69,520 103,497
23,130 25,075 13,045 1,600 62,850 81,050
21,900 21,278 9,640 3,835 56,653 57,313
20,160 17,941 13,580 4,945 56,626 58,535
10,920 6,930 1,750 2,330 21,930 26,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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