AoeStats
← Lusty Argonian Maid

Nomad

509713647Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1510
+12
🇩🇪 Byzantines · Germany
1396
+18
🇬🇧 Lithuanians · United Kingdom
1429
-15
🇬🇧 Burmese · United Kingdom
1423
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,697 13:24 19:37 41:04 ⛏ Fish Boom FC into Galleys
37 1,656 12:32 20:37 36:59 ⛏ Fish Boom FC
30 1,358 13:06 19:42 39:53 ⛏ Fish Boom FC
27 1,221 12:20 21:26 41:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,580 19,417 7,445 3,565 46,007 49,449
14,130 15,459 7,445 2,350 39,384 41,323
16,250 11,465 7,160 1,940 36,815 44,061
15,235 10,201 7,730 1,610 34,776 36,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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