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QS Arena

503150137Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 33m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1447
+13
🇩🇪 Italians · Germany
1373
+16
🇮🇳 Bengalis · India
1389
-15
🇮🇳 Goths · India
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,922 7:12 11:06 24:37 ⛏ Fast Castle
39 1,277 7:38 11:13 28:45 ⛏ Fast Castle
32 1,042 9:20 13:37 17:58 ◆ FC into Fast Imp
30 995 7:04 13:16 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
N
16,570 15,135 8,595 1,850 42,150 48,715
16,995 9,210 4,170 1,060 31,435 40,521
8,435 5,995 4,725 200 19,355 22,095
5,955 4,985 5,055 220 16,215 18,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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