AoeStats
← DG

Lombardia

507390037Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 41m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
700
+15
🇹🇷 Byzantines · Türkiye
682
+16
🇨🇱 Slavs · Chile
601
+19
🇦🇷 Romans · Argentina
731
-19
🇦🇷 Persians · Argentina
676
-17
🇦🇷 Shu · Argentina
611
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,118 10:18 29:17 — ⚔ M@A Rush
18 728 15:56 26:41 41:07
17 711 11:58 21:43 36:15
14 579 11:40 19:42 — ⛏ Fast Castle
12 500 11:19 21:53 — ⛏ Fast Castle
10 431 11:13 21:09 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,635 10,550 5,160 1,655 32,000 40,813
9,390 8,115 3,125 950 21,580 28,665
9,495 6,578 3,120 1,175 20,368 24,104
9,545 6,141 2,335 2,045 20,066 27,733
8,745 5,255 1,860 1,535 17,395 21,204
6,265 4,880 2,770 450 14,365 15,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.