AoeStats
← DG

Black Forest

506754132Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 77m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
798
+14
🇨🇴 Britons · Colombia
696
+18
🇧🇷 Bohemians · Brazil
678
+18
🇺🇸 Portuguese · United States
655
+20
🇲🇽 Persians · Mexico
771
-19
🇺🇸 Mongols · United States
751
-18
🇺🇸 Chinese · United States
721
-17
🇹🇷 Persians · Türkiye
698
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,683 13:01 19:29 45:02 ⛏ Fast Castle
30 2,306 14:33 24:12 40:25 ⛏ Fast Castle
27 2,095 11:50 18:20 37:57 ⛏ Fast Castle
18 1,409 14:48 20:03 34:49 ⛏ Fast Castle
17 1,297 14:12 21:40 39:06 ⛏ Fast Castle
13 997 14:08 24:15 49:57 ⛏ Fast Castle
13 1,008 13:44 28:58 41:54 ⚔ Tower Rush
8 654 15:50 24:00 42:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,820 36,415 20,970 3,240 101,445 116,056
41,735 12,405 26,525 5,820 86,485 119,018
27,500 20,327 30,250 2,720 80,797 100,030
34,980 21,116 16,525 2,905 75,526 85,077
11,750 32,228 22,140 6,530 72,648 91,999
23,775 27,024 16,325 3,890 71,014 77,112
20,765 23,105 11,260 1,515 56,645 65,915
18,455 19,814 8,880 1,450 48,599 60,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.