AoeStats
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Socotra

506743093Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
909
+10
🇦🇷 Khmer · Argentina
822
+14
🇹🇷 Huns · Türkiye
661
+20
🇨🇴 Vikings · Colombia
608
+23
🇫🇷 Goths · France
789
-18
🇨🇱 Teutons · Chile
789
-18
🇲🇽 Cumans · Mexico
755
-16
🇨🇴 Vietnamese · Colombia
717
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,159 10:39 23:21 40:58 ⚔ Archers into Skirms
23 1,043 10:37 23:52 — ⚔ Scout Rush
22 986 17:09 23:13 — ⚔ Archers into Skirms
19 848 11:14 17:42 41:37 ⛏ Fast Castle
15 683 12:12 21:29 40:17 ⛏ Fast Castle
13 570 13:18 23:48 —
12 519 14:02 19:14 — ⛏ Fast Castle
1 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,665 11,035 12,645 1,340 45,685 55,612
13,775 8,640 5,465 1,600 29,480 32,374
11,805 6,530 2,680 2,150 23,165 23,578
8,500 5,480 4,255 1,835 20,070 23,451
9,985 5,540 1,650 975 18,150 37,372
5,925 3,459 770 155 10,309 12,147
3,750 3,631 885 125 8,391 10,384
100 0 0 0 100 182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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