AoeStats
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Arena

506666902Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 76m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
619
+15
🇵🇪 Burgundians · Peru
534
+19
🇪🇸 Romans · Spain
501
+20
🇿🇦 Turks · South Africa
490
+20
🇹🇷 Byzantines · Türkiye
683
-22
🇮🇹 Teutons · Italy
674
-21
🇧🇷 Vikings · Brazil
630
-20
🇦🇷 Lithuanians · Argentina
393
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 3,140 11:07 20:02 42:43 ⛏ Fast Castle
21 1,587 11:51 22:43 38:26 ⛏ Fast Castle
19 1,425 14:02 30:59 52:42 ⚔ Drush into Archers
19 1,427 15:04 26:52 52:13 ⚔ FC into Skirms
19 1,500 13:38 21:54 37:43 ⛏ Fast Castle
16 1,245 10:14 23:21 34:08 ⛏ Fast Castle
14 1,096 10:15 19:04 33:13 ⛏ Fast Castle
8 612 13:08 20:15 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,470 34,255 30,520 3,480 114,725 132,739
31,085 33,675 29,190 4,900 98,850 117,131
39,485 22,605 27,555 3,750 93,395 107,779
34,835 20,670 26,150 4,860 86,515 97,548
40,005 17,625 18,750 4,200 80,580 83,473
36,740 19,485 17,520 3,130 76,875 81,058
26,970 28,970 18,850 1,750 76,540 100,217
10,945 9,515 6,120 2,305 28,885 40,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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