Team Islands
503687819Analyzed4v4 RM
·
1mo ago on Sep 1, 2026·
50m 0s·
8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 836 analysed team-game players on Team Islands.
E_A_bad_monkey
A
Feudal Age
10:20
vs 11:56
top 11%
Castle Age
19:18
vs 20:12
top 40%
Imperial Age
31:48
vs 36:22
top 16%
eAPM
22
vs 22
top 50%
First military
17:38
vs 15:22
btm 35%
▲
Fast Feudal Age at 10:20 — faster than 89% of analysed players on Team Islands
▲
Fast Imperial Age at 31:48 — faster than 84% of analysed players on Team Islands
▼
Loom after the Feudal click (28:43) — usually safest before it
qbk
D
Feudal Age
12:55
vs 11:56
btm 27%
Castle Age
27:04
vs 20:12
btm 7%
Imperial Age
—
vs 36:22
btm 0%
eAPM
18
vs 22
btm 37%
First military
9:53
vs 15:22
top 7%
▼
Slow Castle Age at 27:04 — slower than 93% of analysed players on Team Islands
▲
Early military at 9:53 (Transport Ship) — earlier than 93% of analysed players on Team Islands
SerRojass
C
Feudal Age
11:30
vs 11:56
top 38%
Castle Age
24:50
vs 20:12
btm 15%
Imperial Age
—
vs 36:22
btm 0%
eAPM
15
vs 22
btm 25%
First military
15:56
vs 15:22
btm 45%
▼
Slow Castle Age at 24:50 — slower than 85% of analysed players on Team Islands
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 7:05 of the first 24:50 — keep villagers queued
FlorgeJoyd
D
Feudal Age
—
vs 11:56
btm 0%
Castle Age
—
vs 20:12
btm 0%
Imperial Age
—
vs 36:22
btm 0%
eAPM
0
vs 22
btm 1%
▼
Low eAPM (0) — busier hands win idle time back
zaxolinchen
A
Feudal Age
11:02
vs 11:56
top 26%
Castle Age
15:36
vs 20:12
top 4%
Imperial Age
31:38
vs 36:22
top 16%
eAPM
14
vs 22
btm 22%
First military
26:04
vs 15:22
btm 7%
▲
Fast Feudal Age at 11:02 — faster than 74% of analysed players on Team Islands
▲
Fast Castle Age at 15:36 — faster than 96% of analysed players on Team Islands
▲
Fast Imperial Age at 31:38 — faster than 84% of analysed players on Team Islands
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (19:19) — usually safest before it
▼
First military only at 26:04 (Huskarl) — later than 93% of analysed players on Team Islands
▲
Town centers almost never idle — 21s across the first 15:36
bjoern4tel
C
Feudal Age
11:57
vs 11:56
btm 49%
Castle Age
20:41
vs 20:12
btm 45%
Imperial Age
40:39
vs 36:22
btm 23%
eAPM
16
vs 22
btm 28%
First military
14:56
vs 15:22
top 47%
▼
Slow Imperial Age at 40:39 — slower than 77% of analysed players on Team Islands
▼
Loom never researched — one lost villager costs more
Red Leader
B
Feudal Age
12:58
vs 11:56
btm 26%
Castle Age
21:28
vs 20:12
btm 37%
Imperial Age
28:12
vs 36:22
top 4%
eAPM
20
vs 22
btm 44%
First military
9:48
vs 15:22
top 6%
▲
Fast Imperial Age at 28:12 — faster than 96% of analysed players on Team Islands
▲
Early military at 9:48 (Transport Ship) — earlier than 94% of analysed players on Team Islands
Big_Joe
B
Feudal Age
10:29
vs 11:56
top 12%
Castle Age
16:35
vs 20:12
top 11%
Imperial Age
40:57
vs 36:22
btm 21%
eAPM
15
vs 22
btm 25%
First military
14:50
vs 15:22
top 46%
▲
Fast Feudal Age at 10:29 — faster than 88% of analysed players on Team Islands
▲
Fast Castle Age at 16:35 — faster than 89% of analysed players on Team Islands
▼
Slow Imperial Age at 40:57 — slower than 79% of analysed players on Team Islands
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (20:55) — usually safest before it