AoeStats
← CASAMITO, O GRANDE

Baltic

510887481Analyzed
3v3 RM · 19h ago on Oct 3, 2026· 50m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
881
+10
🇧🇷 Saracens · Brazil
867
+11
🇧🇷 Hindustanis · Brazil
841
+18
🇧🇴 Armenians · Bolivia
787
-12
🇮🇳 Burgundians · India
760
-11
🇬🇧 Bohemians · United Kingdom
717
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,688 13:12 19:08 35:44 ⛏ Fish Boom FC
30 1,511 13:18 18:52 35:47 ⛏ Fish Boom FC
27 1,339 12:55 19:56 39:29 ⛏ Fish Boom FC
25 1,257 13:03 24:28 44:01 ⚔ FC into Scouts
19 947 9:49 18:06 31:42 ⛏ Fish Boom FC into Galleys
7 346 11:34 26:21 46:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,905 15,000 18,210 2,620 62,735 71,357
21,745 9,175 19,350 3,480 53,750 56,779
14,985 24,222 10,830 1,010 51,047 62,189
24,235 14,375 4,335 1,700 44,645 56,784
13,670 12,147 7,235 2,255 35,307 38,968
13,510 13,255 5,595 1,875 34,235 40,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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