AoeStats
← CASAMITO, O GRANDE

Arabia

508314602Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 64m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
937
+9
🇧🇷 Malians · Brazil
898
+10
🇧🇷 Cumans · Brazil
842
+23
🇹🇷 Mongols · Türkiye
809
-12
🇨🇱 Mapuche · Chile
766
-10
🇲🇦 Goths · Morocco
743
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,460 11:32 15:58 40:44 ⛏ Fast Castle
30 1,895 10:24 22:42 32:37 ⛏ Fast Castle
29 1,841 12:06 33:05 50:50 ⚔ Champi Rush
26 1,657 12:36 20:45 38:10 ⛏ Fast Castle
25 1,608 11:56 23:14 49:07 ⚔ M@A Rush
19 1,205 11:17 40:23 —

Resources

Player Food Wood Gold Stone Spent Collected
19,345 26,680 24,625 3,940 74,590 79,353
23,935 23,502 18,965 1,640 68,042 81,902
14,070 22,013 15,700 2,600 54,383 65,191
19,115 18,570 10,265 3,655 51,605 61,661
13,665 8,915 6,415 2,610 31,605 39,878
11,480 15,864 2,085 200 29,629 32,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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