AoeStats
← CASAMITO, O GRANDE

Nomad

507977753Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 61m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
939
+12
🇧🇷 Huns · Brazil
908
+13
🇧🇷 Cumans · Brazil
809
+33
🇧🇷 Japanese · Brazil
867
-15
🇵🇹 Vikings · Portugal
862
-15
🇬🇧 Hindustanis · United Kingdom
816
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,230 15:59 25:26 59:32 ⚔ Fish Boom into Scouts
35 2,144 13:41 21:48 39:57 ⛏ Fish Boom FC
31 1,893 15:59 24:31 40:08 ⛏ Fish Boom FC
27 1,669 15:10 21:04 35:49 ⛏ Fish Boom FC
24 1,495 14:53 22:26 28:56 ⛏ Fish Boom FC
16 952 14:44 21:05 36:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,195 21,765 15,660 2,520 69,140 77,450
19,690 20,056 12,785 2,350 54,881 64,574
19,330 15,530 8,580 1,850 45,290 54,842
14,330 12,735 5,775 2,250 35,090 42,671
9,935 11,842 8,675 1,085 31,537 34,078
10,345 9,140 2,350 900 22,735 24,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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