AoeStats
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MegaRandom

509228657Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 7m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1596
+17
🇺🇸 Vikings · United States
1575
+18
🇲🇽 Bengalis · Mexico
1551
+19
🇨🇴 Inca · Colombia
1525
+19
🇨🇦 Byzantines · Canada
1654
-21
🇲🇽 Ethiopians · Mexico
1638
-19
🇦🇺 Huns · Australia
1608
-18
🇻🇳 Britons · Vietnam
1540
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 534 — — —
41 325 — — —
30 238 — — —
26 204 — — —
24 187 — — —
20 161 — — —
19 148 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 450 0 0 1,700 1,657
1,150 500 0 0 1,650 1,987
850 569 0 0 1,419 1,648
1,050 275 0 0 1,325 1,201
850 371 50 0 1,271 1,740
700 0 0 0 700 881
50 439 50 0 539 413
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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