AoeStats
← DippityDang

Nomad

508115169Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1691
+14
🇲🇽 Tupi · Mexico
1608
+18
🇦🇷 Franks · Argentina
1595
+18
🇲🇽 Bohemians · Mexico
1571
+20
🇨🇴 Britons · Colombia
1686
-19
🇨🇱 Bengalis · Chile
1684
-19
🇨🇴 Vikings · Colombia
1628
-17
🇺🇸 Koreans · United States
1589
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,717 12:51 25:18 32:43 ⛏ Fish Boom into Galleys FC
47 2,388 14:03 20:17 39:57 ⛏ Fish Boom FC
46 2,320 13:01 17:03 38:10 ⛏ Fish Boom FC
41 2,077 12:00 25:41 40:12 ⛏ Fish Boom into Fire Galleys into Galleys FC
40 2,016 13:04 16:43 36:35 ⛏ Fish Boom FC
39 1,950 13:48 17:52 29:14 ⛏ Fish Boom FC
38 1,928 14:08 17:40 29:34 ⛏ Fish Boom FC
26 1,339 14:48 18:53 34:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,550 27,044 10,320 2,635 63,549 67,578
16,375 26,729 7,710 4,980 55,794 58,381
21,440 21,406 10,140 1,050 54,036 57,370
13,400 22,244 12,605 5,515 53,764 57,685
16,780 19,540 9,040 3,620 48,980 50,246
18,670 16,257 6,750 1,870 43,547 55,412
14,645 17,554 9,085 1,760 43,044 50,212
7,080 8,588 6,565 2,720 24,953 25,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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