AoeStats
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Black Forest

508090068Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 38m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1586
+13
🇺🇸 Persians · United States
1575
+14
🇨🇳 Persians · China
1573
+14
🇦🇷 Maya · Argentina
1504
+17
🇬🇧 Ethiopians · United Kingdom
1543
-15
🇹🇷 Persians · Türkiye
1536
-15
🇩🇪 Bohemians · Germany
1504
-14
🇦🇹 Mongols · Austria
1503
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,770 12:40 16:43 30:08 ⛏ Fish Boom FC
44 1,702 11:04 14:42 28:23 ⛏ Fish Boom FC
43 1,670 10:42 21:40 30:04 ⚔ M@A FC
40 1,555 11:31 15:30 30:15 ⛏ Fish Boom FC
39 1,498 9:56 14:22 28:29 ⛏ Fast Castle
35 1,351 15:57 20:08 28:01 ⚔ Fish Boom into Drush FC
31 1,204 11:07 14:43 28:09 ⛏ Fish Boom FC
26 1,006 11:45 20:30 32:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,710 15,790 11,395 2,250 54,145 60,876
24,310 13,589 7,450 3,415 48,764 58,016
15,825 18,443 9,450 3,745 47,463 50,423
22,070 12,203 11,930 985 47,188 53,336
18,075 16,755 8,765 2,340 45,935 58,624
15,730 13,583 8,940 1,785 40,038 44,070
9,125 12,559 4,830 1,605 28,119 28,507
10,780 7,669 2,530 2,165 23,144 24,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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